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Curriculum Alignment

Computational Thinking: Build, Test, Improve · Years 7–8

How to read this companion

The two statements below are carried byte-faithfully from the active Phase 3 Technology corpus and retain their statement IDs. The lesson map names where ākonga actually produce evidence. Programming detail elsewhere on these pages is teaching interpretation, not presented as curriculum quotation.

Technology · Phase 3 · Statement 51630

Designing and developing an outcome through spatial and product design, materials, foods, biotechnology, systems, or digital tools

Taught through: planning and building an interactive Scratch outcome for an intended audience, then presenting the working outcome in Lessons 7–8.

Technology · Phase 3 · Statement 51629

Applying principles of form, function, accessibility, and usability during development and evaluating outcomes against specifications

Taught through: writing testable specifications, running user tests, checking accessibility and revising a project against evidence in Lessons 6–8.

Lesson-to-evidence map

LessonComputational focusObservable evidenceStatement
1 · Human AlgorithmsSequence and precisionA partner can run the revised instructions without guessing.Foundation for 51630
2 · Decompose and ModelDecomposition and abstractionA problem map separates inputs, actions, outputs and non-essential detail.Foundation for 51630
3 · Sequences and EventsEvent-driven codeA start-to-finish sequence that runs reliably in the intended order, evidenced either as a working Scratch project or as an annotated paper sequence with its trigger and order justified.51630
4 · Loops and PatternsIterationRepeated blocks are replaced with a loop and the effect is explained.51630
5 · Conditionals and ChoiceInput and selectionThe program responds differently when a stated condition is true or false.51630
6 · Debug, Test, ImproveSystematic testingA debug log records expected result, actual result, one change and retest.51629
7 · Design StudioPurposeful developmentA working prototype meets at least three measurable specifications.51630 + 51629
8 · Project ShowcaseUser evaluation and refinementUser evidence leads to one justified change; final outcome is usable without author coaching.51630 + 51629

Ngā Whāinga Ako | Learning Intentions

  • Design and develop a digital outcome with algorithms and code.
  • Evaluate accessibility and usability against clear specifications.
  • Use test evidence to improve function for an intended audience.

Paearu Angitu | Success Criteria

  • I can point to evidence in the lesson or project log for each curriculum connection.
  • I can distinguish a verbatim curriculum statement from a teacher interpretation.
  • I can explain how user feedback changed the final digital outcome.
📋 Teacher Planning Snapshot

Entry: Accept paper algorithms and a narrated or storyboarded prototype while learners build device confidence.

On-level: Require a working Scratch outcome with sequence, loop, conditional, testing and revision.

Extension: Ask learners to compare two possible implementations against accessibility and usability specifications.

♿ Inclusion and mātauranga Māori lens

Whanaungatanga is enacted through reciprocal driver/navigator roles and manaakitanga through designing for another person’s access and dignity. Do not treat Māori visual or narrative taonga as a decoration bank. Local content requires local authority and permission. Provide chunked checkpoints, visual block maps and alternative response modes for neurodiverse and multilingual learners.