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Summative project · Lessons 7–8

Interactive Outcome Challenge

Build something another person can use. Test it. Improve it. Explain the code that made it work.

Ingoa / Name
Akomanga / Class

Ngā Whāinga Ako | Learning Intentions

Paearu Angitu | Success Criteria

Curriculum alignment: Phase 3 Technology statements 51630 and 51629. See the verified curriculum companion.

1. Choose a purpose

Create a quiz, interactive story, simulation, tutorial or small game that helps a real audience practise, learn or explore something they value. You may use a fictional audience if privacy or permission makes a real context unsuitable.

My intended audience and their need:

Three measurable specifications:

Manaakitanga and permission check: I have used only media I made, may reuse, or have permission to use. I have not copied local stories, reo recordings, names or taonga without authority.

2. Plan the algorithm

Show inputs, ordered actions, repeated actions, a decision and outputs. Use pseudocode, a flowchart or labelled Scratch blocks.

3. Build and checkpoint

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CheckpointEvidenceDone
The project starts reliably.Screenshot, block sketch or teacher check☐
A loop controls a repeated action.Explain what repeats and when it stops.☐
A conditional changes the program.Name the condition and both possible results.☐
Instructions and controls are accessible.Readable text, clear controls, sound alternative if needed.☐

4. User-test log

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What I expectedWhat the user did or saidOne focused changeRetest result

5. Explain the learning

The code sequence I am proudest of:

A bug or usability problem that taught me something:

The evidence that justified my final change:

Project rubric

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DimensionEmergingSecureExtending
Algorithm and codeSome ordered code works with support.Sequence, event, loop and conditional work together for the intended result.Code is well organised and includes an additional purposeful feature.
Testing and debuggingA change is made but evidence is limited.The log links a focused test to a justified revision and retest.Several test cycles compare solutions or expose a deeper cause.
Audience, access and manaakitangaAudience or controls need clarification.A user can operate the outcome; media and local content are used responsibly.Specific accessibility evidence shapes the final design.
ExplanationNames features with prompting.Explains how key code and design choices serve the purpose.Explains trade-offs, limitations and a sensible next improvement.

What to submit

Resources already provided: this brief, the lesson examples, Scratch and a device-sharing pathway. No account or public posting is required.

Linked next step: Save the finished outcome to My Kete or adapt it in Creation Studio when your kaiako directs you.