Project-Based Learning • Solution Design • Authentic Assessment Evidence 2

💡 Design Thinking Canvas & Action Strategy

Move from problem discovery to actionable, high-impact solutions. Use this canvas to test root causes, synthesise rapid ideas, evaluate feasibility vs. impact, and build your prototype plan.

1. 🪵 Root Cause vs. Symptom Analysis

A symptom is what you see on the surface; a root cause is why it happens. Strong community action targets the root cause.

Surface Symptoms (What is happening):
Underlying Root Causes (Why it happens):

2. 📊 2x2 Feasibility vs. Impact Matrix

Plot your team's top ideas from the Crazy Eights brainstorming into the matrix below. Aim for the top-right quadrant!

⚠️ High Impact / Low Feasibility (Big Dreams)

High value, but hard to do in 6–8 weeks. Can we break it into smaller steps?

🌟 High Impact / High Feasibility (SWEET SPOT)

Doable, realistic, and creates real change. Prioritise these ideas!

❌ Low Impact / Low Feasibility (Discard)

Hard to do and makes little difference. Set these aside.

⚡ Low Impact / High Feasibility (Quick Wins)

Easy to do, but limited long-term impact. Good for momentum building.

3. 📦 Chosen Solution & Prototype Plan

What will you build or create first to test with your audience?

Describe the prototype (e.g. draft poster, survey results infographic, sample seed kit, draft presentation)...

4. 🛡️ Risks & Obstacles (Plan B)

What could delay or disrupt your project, and how will you respond?

Identify 2 key risks and your backup strategy...

Next Step in the Project Cycle

Once your prototype plan is agreed, proceed to Lesson 4: Taking Action & Making Impact and use the Community Action Log to track your milestones and evidence.